ActionScript 3: Runtime Assets
“[A] single Flash document can generate a SWF file that is designated for the sole purpose of holding graphical assets. This technique is particularly useful for larger projects where designers working on visual assets can work in parallel with developers who create a "wrapper" SWF file that then loads the graphical assets SWF file at run time. You can use this method to maintain a series of versioned files where graphical assets are not dependent upon the progress of programming development.”
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